I got an email recently from an Achaea player whom I was helping with a large credit purchase of 8000 credits (or a bit
over $2000) after my reply containing an apology for the delay in response time got to him about 18 hours after his previous email had arrived in my box. 18 hours might not normally seem like a lot, but I always feel bad when we can’t have near instant response to customers regarding real money matters, and, of course, as some customers will tell you, we fail at that too often. In any case, he wrote:
“Delay, are you kidding? I have to say you’re far more accessible than I think most people in your position would be… you always seem to have time to help. You’ve certainly created a fun game, but if it wasn’t for the personal touch that you and those working for you add by your prompt responses, I wouldn’t be as willing to spend money on it.”
That got me thinking a little about why I’m still handling billing support for Achaea, our largest MUD. I don’t handle billing support for the other three MUDs, and I handed over day-to-day control of Achaea a year ago, to its current, and extremely capable, producer, Minae Lee. Since then, I’ve been telling her that I intend to, in the “near” future, hand over Achaea’s billing support to her. In our other MUDs, the producer of the game handles most of the billing support issues that arise, ensuring that customers who have credit card problems or who are inquiring about large purchases get to talk to someone with actual power rather than some CS drone who barely even knows what product he’s doing billing support for.
The response of the above customer really drove home why I’ve been reluctant to give up billing support in the past year: It’s my only direct contact in an official role with our customers these days. Sure, I read the forums and post on them occasionally, and pay attention to what’s happening in-game, but none of those are really connections with the customer/player in a formal, real, “What can I do for you?” service role, and frankly, I like that role. I like that part of our niche charm is that we’re able to deliver personalized service to our customers, and I like believing that I’m capable of and willing to do virtually any job in the company (the exception being the more difficult engineering/coding problems).
Is that important to a company running a larger game? Probably not so much. It doesn’t scale. But as I like to think of our current products as boutique hotels compared to the big corporate Best Western-style hotels, it is very important for us. It makes me wonder how well I’m going to be able to balance the desire to deliver personalized service with our aim for one of our next games to be, well, bigger. If we achieve our goal, the only real option for something like billing support is a farm of the aforementioned, admittedly low-level CS folk. I can “keep my fingers in the pie”, so to speak, by routing some portion of support mail to myself, but the effect it’ll have on the psyche of the players is going to be significantly lessened, given that only a small portion of them will end up getting to talk to “the boss.” I could route the email of bigger customers directly to me, but we try to treat all players as customers, and all customers the same both because it’s easier and because those who aren’t customers yet may be customers someday, particularly if we treat them with the same care the paying customers get.
There’s not really a practical catch-all solution to this: In a game with a higher player population, the ratio of high-end staff (whose attention is high-values from a player’s POV) to players is drastically smaller than in less-large games. It’s just a fact of life. I’ll probably try to find a variety of ways to keep myself it, ranging from playing the game anonymously to personally handling a portion of the support mail (especially at launch), to forum participation, and to directly addressing the players on this blog.
8 comments
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June 18th, 2006 at 12:14 pm
Bob
As a customer of IRE, I also find that personal contact with “the boss” and the produers to be very important.
There is some anxiety involved when purchasing virtual items because their continued existance is somewhat out of your control. I have entertained the nightmares of crashes which result in character wipes, and while this isn’t very different than a house-fire in precieved damage and likelyhood, virtual items do appear less secure to me.
Whenever I have had the opportunity to speak with Matt or a producer, I have left the conversation very thankful for the quality of customer service they observe.
June 18th, 2006 at 3:06 pm
Cydus
I’ve bought credits a few times for my Character on Achaea, and every time but once its gone through perfectly not a problem. Although the one time I had a problem all it really was that was extremely slow and so I was worried that I had messed something or something had gone down… And like Bob I like how I was told to email Sarapis/Matt and I did so and I received a follow up email in two hours making sure everything was alright, and that I had got the credits, and I got them probably even before he emailed me. I love it though that you took the time to even take care of my little problem… So I’d say keep the reigns on billing problems for Achaea, I know I appreciate that even with your busy schedule you helped me as soon as you could.
Cydus
June 18th, 2006 at 6:02 pm
Kris L
I’d just like to say to you Matt that you’ve been one of the best at customer service for credit purchases. I once had an issue with a lack of funds for a check I used for a credit purchase due to an emergency expenditure. You were quite polite about it and didn’t make threats or limit me in other ways as I worked to get the funds to you. Many other businesses that make millions more a year would never even dream of allowing such things.
June 20th, 2006 at 11:16 pm
Riashain
You’re the bomb dude, and there’s no doubting it. When it comes to Achaea, I don’t think I’ve a single complaint when you were involved (ok, so I wasn’t a fan of autoclass…sue me
).
You take the time to care for the players like they were own children, and it’s that kind of dedication which a) makes me comfortable about purchasing and b) reaffirms that it was a good choice. I’ve now spent more on this game than makes sense, if I can be so bold… and it’s because I love the game, I love the producers, and I’m impressed enough by the company’s service to support you.
Many thanks and continued wishes in the future.
(I’m still waiting for Midkemia MUD! If this is the graphics thing, I think I might have to marry you…)
July 5th, 2006 at 4:16 pm
Elliott
Matt, I haven’t exactly had much in way of customer service experience in my time playing Achaea as Veovis, but every bit of it was always stellar, and almost always because you were the first one to respond.
And on a side note, an idea to keep yourself in the world could be to roam the continent as a sort of AnonSarapis, mysterious hooded stranger. Might be able to work yourself into a plot or something.
Well, would be fun, but either way.
Thanks again for all the effort
July 9th, 2006 at 6:39 am
Eric
This is perhaps not where the discussion is supposed to go, and feel free to ignore this comment, but… $2000, as in, a thousand dollars but twice?
…I would be downright nervous being on the receiving end of that transaction, frankly. :-p Are purchases of that size routine?
Anyhow, yes, it’s awesome that you’re able to handle stuff like that yourself. Kudos for caring enough to want to.
July 9th, 2006 at 8:54 pm
Matt
Yeah, that’s correct Eric. I wouldn’t say purchases of that size are routine, but purchases, of, say, half that size are not uncommon at all. Why be nervous about being on the receiving end of it? They’re paying us for a service that we work hard to provide, and we just have to try to live up to their confidence. I’m sure if you ask the right (or wrong, depending on your point of view) players, they’ll tell you that we’re scam artists for selling things for those amounts, but I’m also pretty confident that the overwhelming majority of our big buyers are very satisfied with their spending. I guess I can also relate to them as I spent thousands of dollars on text MUDs before I started Iron Realms.
August 12th, 2006 at 7:17 am
Benjamin
$2000 is not unreasonable. I’ve bought 1000 credits twice, each time spending $300. I can easily see myself spending $2000…perhaps not all at once, but over time, yes.
And just so you know, Matt, I bought my credits on Imperian, and have had just as trouble-free an experience as you’re describing. So you picked good people to turn it over to there.