I don’t know the man except by reputation, but I’m going to have to vote for ‘jackass.’ He’s got an interview with Gamasutra this week entitled “Video games are dead: A chat with Storytronics Guru Chris Crawford.” Here are some selected gems:

“What I meant by that was that the creative life has gone out of the industry. And an industry that has no creative spark to it is just marking time to die.”

“I haven’t even seen any new ideas pop up. The industry is so completely inbred that the people working in it aren’t even capable of coming up with new ideas anymore.”

“But I think that it is reasonable to expect that an industry that hasn’t produced any innovation in at least a decade is unlikely to change its spots.”

I believe that the reason Chris spews this kind of virulent crap from his mouth is because his real legacy is insignificant in comparison to his reputation gained as a result of having originated GDC, which, while kind of cool I guess, is ultimately irrelevant as far as anything he has to say these days goes. He started GDC, and had it remained in his hands, it’d still be run out of his living room with a couple dozen participants rather than 10,000+. I think he’s insecure about his position in the industry and as a result feels the need to slam that which he’s not participating in.

The idea that games like Guitar Hero, Ico, the Sims, Ultima Online, Katamari Damacy, GTA III, and so on were not innovative is just ridiculous. There are a thousand other examples as well, ranging from intense stuff happening in the text MMO/MUD scene to AAA games like the above. If you believe there’s no innovation happening in games, not only aren’t you paying attention, but the real problem is probably that you have lost the spark, not that games have lost the spark.

I also think that Chris is engaging in nostalgia when he claims that there was some mythical period in the history of games when most games were innovative. Ok, perhaps that was the case when video games were just beginning, but when the field is completely wide open any swamp donkey can drop a load and be the first one to take a poo in that spot. I’ve been playing video games since 1980 and I can’t recall this magical time Chris seems to recall. In the history of the established games industry, I see very little difference in terms of what Chris wants to call innovation. Most games at any particular period of time have always been derivative. Innovation happened regardless. It’s still happening.

Chris Crawford, you are a bitter guy, and you know what: Storytron has already happened. It happened right around the same time you started on it it, 14 years ago. It’s called a MUSH. Hey, guess what? You’ve been working on something derivative for the last 14 years, but you haven’t even managed to commercialize it yet. 14 years!! Would you like to wager that when you do ‘release’ it, it’s not going to blow anyone away?

Jackass.

–matt