<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.3" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Game Gods and Hollywood Lusting</title>
	<link>http://forge.ironrealms.com/2006/06/13/game-gods-and-hollywood-lusting/</link>
	<description>A blog on virtual worlds, games, and digital content, from Matt Mihaly</description>
	<pubDate>Tue, 06 Jan 2009 11:20:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.3</generator>

	<item>
		<title>by: Psychochild</title>
		<link>http://forge.ironrealms.com/2006/06/13/game-gods-and-hollywood-lusting/#comment-22</link>
		<pubDate>Tue, 13 Jun 2006 06:59:59 +0000</pubDate>
		<guid>http://forge.ironrealms.com/2006/06/13/game-gods-and-hollywood-lusting/#comment-22</guid>
					<description>I posted a comment on Slashdot, but it can be summarized as: game developers today don't get the same opportunities to become game gods.  They're burnt out by abuse of crunch time and they don't get a chance to try something risky, and therefore something that will let them stand out.  Even the &quot;game gods&quot; themselves sometimes have a hard time getting approval to do anything out of the ordinary; witness how hard it was for Will Wright to get &lt;i&gt;The Sims&lt;/i&gt; made in the first place.

Most of the &quot;game gods&quot; listed just love making games.  If you're a relative nobody, working at a large publisher or corporate developer will cure that quick. :P  So, many do what they do out of love of game development in the smaller scale, working on &quot;casual&quot; or other indie games in relative obscurity.

My thoughts,</description>
		<content:encoded><![CDATA[<p>I posted a comment on Slashdot, but it can be summarized as: game developers today don&#8217;t get the same opportunities to become game gods.  They&#8217;re burnt out by abuse of crunch time and they don&#8217;t get a chance to try something risky, and therefore something that will let them stand out.  Even the &#8220;game gods&#8221; themselves sometimes have a hard time getting approval to do anything out of the ordinary; witness how hard it was for Will Wright to get <i>The Sims</i> made in the first place.</p>
<p>Most of the &#8220;game gods&#8221; listed just love making games.  If you&#8217;re a relative nobody, working at a large publisher or corporate developer will cure that quick. <img src='http://forge.ironrealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   So, many do what they do out of love of game development in the smaller scale, working on &#8220;casual&#8221; or other indie games in relative obscurity.</p>
<p>My thoughts,
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
